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RPI is a system that determines the Replayability factor of video games, it is meant to help players avoid MTX (Microtransactions) and Live Service games like Forza Horizon or Candy Crush.
RPI is called Replayability Index and has a few rules:
1. Creativity boosts the RPI hugely, so games like Chu Chu Rocket or RC Revenge or Marble Master or even Niche have higher RPI values.
2. Challenge also boosts RPI, within reason of course, Kirby and the Amazing Mirror and Pokémon Theta Emerald EX exploits this nicely.
3. Live Services (Which restrict item access to Online only) is a penalty to RPI, and must be avoided, Forzathon is one easy example.
4. MTX also harms RPI because of locking content until you pay up or stalling games till you pay, Candy Crush is a advertised example.
5. Difficulty also affects RPI, if the games Difficulty is where it should be, then RPI is maximized, but too easy or too difficult games in relation to similar games hurts the RPI.
6. Expansions between 33% and 80% the size of the game with an appropriate price can boost RPI, but the company must be willing to do it.
7. DLC that is below 33% that is NOT free hurts RPI a bit, and blatantly hurts it seriously, like Forza typically does.
8. 0 is no Replayability, 25 is one year, 50 is 10 years, 75 is 25 years, 99 is 50-99 years and 100 is 100 years or longer, you can probably guess the years for values between these numbers as it is exponential as the RPI gets closer to 100.
With these rules in mind, I hope everybody uses the RPI system and it replaces the ESRB system in place currently (For suggesting games at least).
Obviously this WHOLE category is dedicated to the RPI system, just be sure you discuss about a game that you like and figure out it's RPI to the best that you can achieve as accuracy is critical.
Hopefully we can RPI all games and hacks here.
Enjoy the RPI system!
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